Unreal Tournament 2004 to Borderlands Sensitivity Converter
Convert your Unreal Tournament 2004 sensitivity settings to Borderlands. A full 360 takes the same mouse movement in both games, so your aim stays consistent.
Exact value: 0
- cm / 360°
- 0
- in / 360°
- 0
- eDPI from
- 240
- eDPI to
- 0
Lower is fasterFewer cm per 360 means a higher sensitivity and less arm movement.
Typical rangeMany tactical shooter players sit somewhere between 20 and 60 cm per 360.
Keep it steadyUsing one distance across games helps your muscle memory carry over.
About Unreal Tournament 2004 to Borderlands Conversion
Converting from Unreal Tournament 2004 to Borderlands uses a fixed formula so your muscle memory and aim stay consistent. It keeps the same physical mouse movement for the same in-game turn.
Conversion Formula
func Convert(sens) {
return sens * 3.003003;
}Example: A Unreal Tournament 2004 sensitivity of 1 equals 3.0030 in Borderlands.
Pro Settings
Most professional Borderlands players use a sensitivity that would equate to 2.0-3.0 when converted to CS:GO.
Finding your ideal sensitivity can dramatically improve aim consistency.

Game servers for serious gamers
Take your gaming experience to the next level with Game Host Bros. Premium game servers with low latency, 24/7 uptime, and expert support. Create the perfect gaming environment for you and your squad.
- Low Latency
- DDoS Protection
- 24/7 Uptime
- Full Customization