Game to game

Fallout 4 to Quake 4 Sensitivity Converter

Convert your Fallout 4 sensitivity settings to Quake 4. A full 360 takes the same mouse movement in both games, so your aim stays consistent.

Fallout 4 to Quake 4
Source game
From
Target game
To
Quake 4
0
your new sensitivity

Exact value: 0

cm / 360°
0
in / 360°
0
eDPI from
240
eDPI to
0

Lower is fasterFewer cm per 360 means a higher sensitivity and less arm movement.

Typical rangeMany tactical shooter players sit somewhere between 20 and 60 cm per 360.

Keep it steadyUsing one distance across games helps your muscle memory carry over.

Try other game conversions

How this conversion works

About Fallout 4 to Quake 4 Conversion

Converting from Fallout 4 to Quake 4 uses a fixed formula so your muscle memory and aim stay consistent. It keeps the same physical mouse movement for the same in-game turn.

Conversion Formula

func Convert(sens) {
  return sens * 171.814800;
}

Example: A Fallout 4 sensitivity of 1 equals 171.8148 in Quake 4.

Pro Settings

Most professional Quake 4 players use a sensitivity that would equate to 2.0-3.0 when converted to CS:GO.

Finding your ideal sensitivity can dramatically improve aim consistency.

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